@startuml
sprite $build [48x48/16] {
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}


!define MATERIAL_BUILD(_alias) ENTITY(rectangle,black,build,_alias,MATERIAL BUILD)
!define MATERIAL_BUILD(_alias, _label) ENTITY(rectangle,black,build,_label, _alias,MATERIAL BUILD)
!define MATERIAL_BUILD(_alias, _label, _shape) ENTITY(_shape,black,build,_label, _alias,MATERIAL BUILD)
!define MATERIAL_BUILD(_alias, _label, _shape, _color) ENTITY(_shape,_color,build,_label, _alias,MATERIAL BUILD)
skinparam folderBackgroundColor<<MATERIAL BUILD>> White
@enduml